Stats - If you are going for this character you might as well make it even more suicidal by going Full Int because Hybrid isn't really going to help you, that's why you are taking Cleric for survivability.
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Skills - Don't argue with me unless it's for Lightning. This is the bare minimum for a Wizard everything else is excessive and will rarely help you. This Wizard has the ability to fully work as a Cleric too. SP - 287,292 With no Optionals.
Wizard
Earth Mentalist - Required.
Ice Mentalist - Required.
Fire Mentalist - Required.
Lightning Mentalist - Required, Level 7 only, you can Max for some extra utility for your character.
Intelligence - Required.
Life Control - Optional, see Life Turnover.
Magic Bound - Required.
Life Turnover - Required, does not require Life Control to level.
Ground Charge - Do not take.
Root - Do not take.
Earth Shock - Required.
Earth Barrier - Required.
Ground Rave - Do not take.
Mesh Root - Do not take.
Earth Quake - Required.
Earth Fence - Required.
Ice Bolt - Required.
Mana Drain - Do not take.
Snow Wind - Required.
Invisible - Required, can de-level and only use Crystal Invisible exclusively.
Frozen Spear - Required.
Mana Drought - Do not take.
Blizzard - Required.
Crystal Invisible - Optional, you can use Invisible exclusively.
Fire Bolt - Required.
Fire Trap - Optional, Useful but I personally wouldn't waste the SP.
Fire Blow - Required.
Detect - Optional, Only detects Wizards and you will probably still die.
Meteor - Required.
Lava Trap - Optional, See Fire Trap.
Salamander Blow - Required.
Sprawl Detect - Optional, See Detect.
Lightning Bolt - Do not take.
Lightning Shock - Optional, Only take if you Max Lightning but it's unnecessary.
Charged Wind - Required, Level 1 only, Max if you decide to max Lightning.
Teleport - Required, Level 1 only, Max if you decide to max Lightning.
Chain Lightning - Do not take.
Lightning Impact - Optional, Only take if you max Lightning but it's unnecessary.
Charged Squal - Required, Only take if you max Lightning.
Aerial Teleport - Required, Only take if you max Lightning.
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Cleric
Faith - Required.
Group Healing - Optional, Unneeded after Healing Orbit.
Healing Division - Optional, Unneeded but good for using Cleric Full Time.
Healing Cycle - Required, can be de-leveled when you get Healing Orbit.
Group Healing Breath - Optional, See Group Healing.
Healing Favor - Optional, See Healing Division.
Healing Orbit - Required.
Bless Spell - Required!
Recovery - Do not take.
Recovery Division - Required.
Group Recovery - Do not take.
Holy Recovery - Do not take.
Group Reverse - Do not take.
Reverse Oblation - Required.
Charity - Required.
Glory Armor - Do not take.
Favor Armor - Do not take.
Holy Word - Optional, See Holy Spell.
Heaven Flash - Do not take.
Holy Spell - Required, does not require Holy Word to level.
Heaven Glare - Do not take.
Blessings - All required for playing Cleric!
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